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The World Seed

Zaskar

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Everything posted by Zaskar

  1. Zaskar

    Aquirs - Newbie

    Approved, welcome to Gun Gale Online! Enjoy shooting!
  2. To purchase, please post an eval in the eval thread. Zaskar will confirm it. Keep an accurate log of credits as we may check how much you have.
  3. «Learning a Craft» Background Information: In order for players to do well in GGO, they need to have a steady income of Credits. Some go and hunt monsters and players alike, some participate in tournaments like the Bullet of Bullets tournament. For others, they may earn a living and take up a profession. Description: During your search for a profession you will enter the craftsman’s hall. It’s a closed area within the SBC Glocken that houses all the profession instructors. You will find one instructor for each profession there is to choose from and by talking to them, you can learn about the different professions. Once you have decided which way you want to go, your instructor has a mission for you. You will have to material hunt, for this purpose, you have to leave the SBC Glocken and either hunt some mobs (drops according to the loot section in the tutorial) or search for them without fighting (according to non combat gathering in the tutorial). Then you’ll have to craft your first Item (LD 51-100) to receive a free basic item from the NPC (such as the tools and workbench for your profession). You will not keep the crafted and gathered items! Profession options and guides can be found here. Each profession's enhancements guide can be found here. Profession Instructors John Black <<The Gunsmith>> - An old and sturdy man, with a balding head and a white, messy beard Josephine Saphire <<The Weapon Technician>> - A beautiful, young woman who acts a little erratic and fidgety, may be mad. Brenda Steel <<The Armorsmith>> - A middle aged, well-build woman sporting an eye patch. Gerhard Lader <<Ammunition Manufacturer>> - An aged man with a thin build and a German Accent. Xur <<Techsmith>> - A mysterious individual sporting a black, billowing cloak which hides his face, whose tone is distorted. Douglas Heads <<The Appraiser>> - A sharp dressing man, wearing a suit and a fedora. Requirements/Notes Must have done a total of at least 10 posts RP can be OP or SP You may have assistance, however only one player may gain their profession and the materials rolled for at the end by a Moderator Repeatable for Materials only (<<Standard>> rarity) Must complete all mission objectives before completing the thread. Players doing this quest cannot have their thread invaded Primary Objectives 1. Pay the craftsman's hall a visit and talk to the profession instructors. 2. Gather and Craft an item 3. Return to your teacher to gain your free tools Rewards - Primary Objectives 1 SP - <<Standard>> rarity materials (Rolled by GM or PST equal to LD / 10 rounded to nearest whole number upon topic completion) - A title relating to your profession - The ability to open up a shop in the Merchants and Shop area (No price, just create a thread)
  4. «Finding a Friend» Background Information: Villagers in a small town in the Wasteland have called for players to investigate what is described as 'strange activity' at a nearby, abandoned warehouse. They are reporting strange sounds from the warehouse and are growing suspicious by the day, fearing it may be bandits or something worse, something that could potentially destroy their village. Description: You've been asked to investigate a warehouse for the locals of a nearby village for any suspicious activity. Find the source of the strange noises and activity, and report back to the villagers with your findings. Requirements/Notes Must have done a total of at least 24 posts/1 page Recommended Level: Any Must complete all mission objectives before completing the thread. Players doing this quest cannot have their thread invaded This quest cannot be repeated unless your companion is dead or retired The companion acquired can either be an automaton or a creature. The companion cannot be any larger than a large dog if an animal, or larger than you if an automaton. The tamed monster must also be logically tamed, and as such most humanoid monsters will not be tamable. Staff reserves the right to deny certain types of companions. If you're worried that your familiar may not be approved before searching for it, please PM a member of Staff. Quest Location: The Wasteland Primary Objectives 1. Investigate the warehouse where there are reports of something inside 2. Get a companion (optional) Rewards - Primary Objectives - 1 Skill Point - <<Friend of (Companion Name)>> Title - A companion (Possibly, see below.) Companion Results When feeding a companion, you have one chance to tame a companion every 15 posts. That means you may only roll the loot die for the companion on the fifteenth post. If you don't want a companion that you tamed without buffs, you may kill it and continue searching. Use the loot die (LD) to see if you do. Companions may only be attempted to be found in intervals of 15 posts of the attempting player. LD Roll Result LD <70 Failure: Nothing is found or the taming attempt is unsuccessful. LD 71 - 90 Success: Companion is found and may be successfully tamed. LD >91 Success!: Companion is found and successfully befriended. Player may choose an extra skill from the Companion Enhancements, submitted for approval via the Evaluations forum.
  5. «Whispers of the Hive» Background Information: When humanity returned to Earth after the war that had ravaged its landscape, they were not alone. Many alien creatures had made the harsh environment that covered the Earth its home. Humanity established its own foothold on Earth, but it would not take long to discover that Earth was no longer truly theirs, with unspeakable horrors roaming both the surface, and the underground. Description: There are rumors of a new threat emerging from the underground caverns that reside under SBC Glocken. Find out what exactly this threat is, and report back. Be careful. Requirements/Notes Must have done a total of at least 24 posts/1 page Recommended Level: 5 Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Quest Location: The Wasteland Primary Objectives 1. Must RP travelling into the underground caverns under SBC Glocken 2. Starting at Position -2, Survive the first wave of the Hive (x * 2 <Hive Hunters> [x being the number of players], starting at Position 1) 3. Survive the second wave of the Hive after defeating the first wave (x * 5 <Hive Hunters> [x being the number of players], starting at Position 2) 4. Eliminate the <Hive Ravager> Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 1x Minor Med-Pack (Recover +50 HP) <Hive Hunters> Stats HP: 75 DMG: 15 Ballistic ACC: 0 EVA: 0 MIT: 5 Special Rules: Targets closest player with highest hate. Moves every turn to get close to target. <Hive Ravager> Stats HP: 150 DMG: 30 Ballistic ACC: 0 EVA: 1 MIT: 10 Special Rules: Targets closest player with highest hate. Moves every turn to get close to target.
  6. «Search or Destroy» Background Information: Bandits have been raiding small villages, taking whatever supplies they have. Some villagers are desperate, asking that you make sure the supplies are returned at all costs. However, some of the more spiteful and vengeful villagers are demanding that the supplies are destroyed, along with every bandit, denying any more bandits from taking anything. Returning the supplies may yield more work in the future, but destroying the supplies and the bandits will be rewarded handsomely. Description: You have been tasked with locating stolen supplies, taken by bandits from local villages. The choice is yours to either search for the supplies, or destroy them. Requirements/Notes Must have done a total of at least 24 posts/1 page Recommended Level: 5+ Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Quest Location: The Wasteland Primary Objectives 1. Must RP being told by both the desperate villagers and the spiteful villagers of the situation, the desperate villagers asking you to return the supplies and the spiteful villagers asking you to destroy the supplies. 2. Must RP travelling to the abandoned city where the bandits have hidden the caches, takes a couple of hours to get there from the village 3. Must successfully locate the 3 supply caches (LD 60+) (These caches CANNOT be looted) 4. Must kill the bandits guarding each supply caches (x * 5 <Bandit> per cache, x being the number of players. Caches and bandits start at Position 0, Players start at either Position 2 or -2.) 5a - Search. Tag the supplies (done through RP) for the desperate villagers so they are able to find and retrieve their supplies. After tagging all supplies, return to the village to deliver the news to the desperate villagers. 5b - Destroy. Destroy the supplies (done through RP) to please the vengeful villagers. After destroying at least one of the supplies, return to the village to deliver the news to the vengeful villagers. Rewards - Search - 1 Skill Point - 500 Credits - Access to <<A Dark Secret>> quest. Rewards - Destroy - 2 Skill Points - 700 Credits - A Choice of either 1 <<Specialised>> Armor Plates (Consumable) OR 1 <<Specialised>> Med-Pack (Consumable) <Bandit> Stats HP: 50 DMG: 40 ACC: +0 at Close Range, -3 at Medium Range, - 10 at Long Range EVA: 0 MIT: 15 Special Rules: Targets closest player with highest hate. Spends every turn moving until it is in close range of target, and then they attack.
  7. «Bootcamp Part 3 - The Tools» Background Information: To assist new players to GGO, and how things work, a bootcamp of sorts has been added to the game. The purpose of this is to train new players on basic skills needed to play and survive GGO. The bootcamp is led by an NPC that goes by the name of <Lt. Blackstone>. Blackstone looks and acts like any other drill sergeant that you would know. You’ll find him at the bootcamp known as F.O.B Scorpion, which is a little bit outside of SBC Glocken. Description: For the third part of your training at bootcamp, you'll be taught about the important skill, crafting. You’ll be expected to leave the safety of F.O.B Scorpion once again and use your skills in searching for materials, bring back materials from your search and successfully craft an item. Requirements/Notes Must have done a total of at least 5 posts Maximum Party size of 2 Cannot take this mission if higher than level 10, or if you have done this mission before Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Must have finished the mission <<Bootcamp Part 2- The North>> before starting this mission. Quest Location: The Wasteland Primary Objectives 1. Must RP making your way from F.O.B Scorpion to further north (at least 1 post of travelling to the site and 1 post travelling back to the F.O.B) 2. Must acquire 5 materials of any tier by searching. (Follow the rules of searching and materials) 3. After acquiring 5 materials, you must return to F.O.B Scorpion and give the materials to <Lt. Blackstone> (You will not keep these materials) 4. You will need to craft an item that is of usable quality (LD 51 - 100) using <<Standard>> Crafting Material [No LD Bonus, minimum requirement for crafting]) If you fail, you will have a chance to try again until you have successfully crafted an item. (You will not keep your crafted item) Secondary Objectives 1. Craft an <<Exotic>> item [LD 96 - 100] Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 5 <<Standard>> Crafting Material Rewards - Secondary Objectives - 250 Credits - 5 <<Rare>> Crafting Material
  8. «Bootcamp Part 2 - The North» Background Information: To assist new players to GGO, and how things work, a bootcamp of sorts has been added to the game. The purpose of this is to train new players on basic skills needed to play and survive GGO. The bootcamp is led by an NPC that goes by the name of <Lt. Blackstone>. Blackstone looks and acts like any other drill sergeant that you would know. You’ll find him at the bootcamp known as F.O.B Scorpion, which is a little bit outside of SBC Glocken. Description: For the second part of your training at bootcamp, you'll be taught more about the world you’re in. You’ll be expected to leave the safety of F.O.B Scorpion and use your skills in searching for materials. Requirements/Notes Must have done a total of at least 5 posts Maximum Party size of 2 Cannot take this mission if higher than level 10, or if you have done this mission before Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Must have finished the mission <<Bootcamp Part 1 - The Basics>> before starting this mission. Quest Location: The Wasteland Primary Objectives 1. Must RP making your way from F.O.B Scorpion to further north (at least 1 post of travelling to the site and 1 post travelling back to the F.O.B) 2. Must acquire 3 materials by killing <Desert Scorpion> (Materials drop on LD 60+, and all three drop at once). 3. After getting all 3 materials, you must return to F.O.B Scorpion and give the materials to <Lt. Blackstone> (You will not keep these materials) Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 1x Minor Med-Pack (Recover +50 HP) <Desert Scorpion> Stats HP: 100 DMG: 20 ACC: 0 EVA: 0 MIT: 0
  9. «Bootcamp Part 1 - The Basics» Background Information: To assist new players to GGO, and how things work, a bootcamp of sorts has been added to the game. The purpose of this is to train new players on basic skills needed to play and survive GGO. The bootcamp is led by an NPC that goes by the name of <Lt. Blackstone>. Blackstone looks and acts like any other drill sergeant that you would know. You’ll find him at the bootcamp known as F.O.B Scorpion, which is a little bit outside of SBC Glocken. Description: For the first part of your training at bootcamp, you'll be taught the basics of combat, such as learning about, and firing live weapons. Let's hope there isn't any accidents… Requirements/Notes Must have done a total of at least 5 posts Maximum Party size of 2 Cannot take this mission if higher than level 10, or if you have done this mission before Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Quest Location: The Wasteland Primary Objectives 1. Must RP making your way to F.O.B Scorpion from SBC Glocken 2. Must meet up with <Lt. Blackstone> in F.O.B Scorpion, and have him take you to the shooting range 3. Must destroy 2 targets at different ranges: short and medium range (If in a party, each must succeed on their own task list [e.g. each must destroy 2 <Training Targets>]) Secondary Objectives 1. Destroy 1 target at long range Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 2 extra magazines of pistol ammunition of your choice (must be submitted to Evaluation for review) Rewards - Secondary Objectives - 500 Credits - 1 extra magazine of pistol ammunition of your choice (must be submitted to Evaluation for review) <Training Targets> Stats HP: 20 DMG: 0 ACC: 0 EVA: 0 Special: <Training Targets> Cannot be looted
  10. «Zaskar Market» (The market will be repeatedly edited as more weapons are added to the game, so keep on the lookout for new guns!) Along with player-ran shops, there is a large gun market near the center of SBC Glocken that sells guns, armor, ammo and various other utilities to help players gain an upper hand in the wastelands of Gun Gale Online. When posting in the market, write a passage of role-play accompanied by a spoiler containing what you wish to purchase, and a staff member will approve or deny your purchase. As long as you keep track of your money and the prices of what you’re buying there should be no problem with approval. All guns come with one mag pre-loaded upon approval. Unless specifically stated otherwise, all items for sale are of <<Standard>>> rarity. «Firing Mode» Single Fire: You must roll the BD each time for each shot, which is determined by your SPP value. You do not use your TD Full Auto: You must roll the BD once to determine if your attack does hit. If it does hit, you check the TD of the same roll to see how many shots hit, where your damage is calculated by (weapon damage * no. of times hit). Each consecutive attack also incurs a -1 BD penalty, to a maximum of 5. Your TD cannot be modified. «Notes» Primaries/Primary Weapons can only be used in the primary slot and cannot be used with the Dual Wield skill. Secondaries/Sidearms can be used in either the primary or secondary slot and can be used with the Dual Wield skill. Two Handed/Heavy Weapons refer to a weapon that requires two hands to be handled, and cannot be used with the Dual Wield skill. PP is an abbreviation for 'per pellet'. This term is unique to shotguns, as your TD determines the amount of pellets that hit as opposed to bullets. Integrated Suppressor refers to weapons that already have the Suppressor Muzzle Attachment equipped, regardless of weapon rarity, and follow the rules of a Suppressor. A weapon with an integrated suppressor cannot use a different muzzle attachment. Damage penalty is not calculated in base weapon stats «Weapon List» «Primaries» «Sidearms» «Heavy Weapons» «Armor» «Throwables» «Ammunition» «Selling Gear» Old equipment and items can be sold back to the store for half the original price.
  11. Any evals you have please post in one thread. Each player makes there own eval, and uses that for the entirety of this site. Name - (Item you need evalled) Crafting type - Crafting Rank - Type - (Self Explanatory) Rarity - ID - (Roll used, if one) Attachments - (If any) Description - (What it looks like/does) Cost - (If purchasing off the Zaskar Market)
  12. Zaskar

    Weapon List

    «Ammunition List» Name Magazine Size Usable for Credit Cost .30-06 Springfield 4 round magazine Remington 760 Gamemaster 3,750 .30 Carbine 15 round magazine M1 Carbine 3,450 .32 ACP 20 round magazine Scorpion vz. 61 200 .32 ACP 9 round magazine North Korean Type 70 600 .357 Magnum 6 round cylinder Smith and Wesson 686, Chiappa Rhino 40DS, Mateba Model 6 Unica 1,900 .38 Special 6 round cylinder Detective Special, MP412 REX 2,000 .38 Special 5 round cylinder Smith and Wesson Model 642 1,450 .40 S&W Magazine 13 round magazine Sig Sauer P226 350 .455 Webley 6 round cylinder Webley Mk. 1 1,550 .45 ACP 13 round cylinder Springfield Armory XD(M) 425 .45 ACP 20 round magazine Thompson 550 .45 ACP 25 round magazine KRISS Vector, UMP .45 550 .45 Long Colt 6 round cylinder Colt Single Action Army 1,375 HK 4.6x30mm 20 round magazine MP7 750 .50AE 7 round magazine Springfield Armory XD(M) 950 .500 Smith and Wesson 5 round cylinder Smith and Wesson 500 1,250 5.56x45mm NATO 200 round magazine FN Minimi 4,500 5.56x45mm NATO 30 round magazine M4A1, Steyr AUG, TAR-21, Howa Type 80 3,435 5.56x45mm NATO 25 round magazine Galil, FAMAS 3,315 FN 5.7x28mm 50 round magazine FN P90 650 FN 5.7x28mm 20 round magazine FN Five-seveN 1,100 5.8x42mm 30 round magazine Nornico QBZ-95 3,500 7.62x39mm 75 round magazine RPK 4,500 7.62x39mm 30 round magazine AK-47 2,000 7.62x51mm NATO 30 round magazine FN SCAR-H 3,750 7.62x51mm NATO 20 round magazine FN FAL, HK417 D, Kel-Tec RFB 2,925 7.62x51mm NATO 10 round magazine Arctic Warfare Police 5,000 7.62x54mmR 10 round magazine SVD 7,500 7.92x33mm Kruz 30 round magazine Strumgewher 44 4,000 7.92x57mm Mauser 50 round magazine MG 42 3,750 7.92x57mm Mauser 10 round magazine Gewehr 43 3,250 9mm 25 round magazine Uzi 375 9x18mm Makarov 8 round magazine Makarov PM 550 9x18mm Makarov 20 round magazine PP-981 Kedr 750 9x19mm Parabellum 15 round magazine Glock 19, Jericho 941 300 9x19mm Parabellum 16 round magazine CZ-75 450 9x19mm Parabellum 30 round magazine MP5, MP5K 550 9x19mm Parabellum 32 round magazine MP40 575 9x19mm Parabellum 33 round magazine Glock 18C 500 9x39mm 10 round magazine VSS Vintorez 8,750 9x39mm 20 round magazine AS VAL 5,000 12 gauge 1 shell All shotguns except for the Taurus Coach 665 .500 Smith and Wesson 200 round magazine Smith and Wesson 686, Chiappa Rhino 40DS, Mateba Model 6 Unica Credit Cost
  13. Zaskar

    Weapon List

    «Optical Gun List» NOT AVAILABLE
  14. Zaskar

    Weapon List

    «Light Machine Gun List» «FN Minimi» Magazine Capacity: 200 rounds Cartridge: 5.56x45mm NATO Weight: 6.85kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 11 Damage (Ballistic): 12 Firing Mode: Full Auto Shots Per Post: 12 Notes: Primary Close Range: +0 BD Mid Range: +2 BD Long Range: -5 BD Place of Origin: Belgium Rarity: 3 Cost: 9,500 Credits «MG 42» Belt Length: 50 rounds Cartridge: 7.92x57mm Mauser Weight: 11.57kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 15 Damage (Ballistic): 16 Firing Mode: Full Auto Shots Per Post: 12 Notes: Primary Close Range: -2 BD Mid Range: +0 BD Long Range: +2 BD Place of Origin: Nazi Germany Rarity: 4 Cost: 7,500 Credits «RPK» Magazine Capacity: 75 rounds Cartridge: 7.62x39mm Weight: 5.1kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 10 Damage (Ballistic): 18 Firing Mode: Full Auto Shots Per Post: 6 Notes: Primary Close Range: +0 BD Mid Range: +2 BD Long Range: -2 BD Place of Origin: Soviet Union Rarity: 2 Cost: 8,000 Credits «PKM» Magazine Capacity: 100 rounds Cartridge: 7.62x54mmR Weight: 9kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 13 Damage (Ballistic): 17 Firing Mode: Full Auto Shots Per Post: 6 Notes: Primary Close Range: -1 BD Mid Range: +1 BD Long Range: -2 BD Place of Origin: Soviet Union Rarity: 3 Cost: 8,500 Credits
  15. Zaskar

    Weapon List

    «Sniper Rifle List» «Arctic Warfare Police» Caliber: 7.62x51mm NATO Magazine Capacity: 10 rounds Weight: 6.5kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 10 | DEX 2 Damage (Ballistic): 74 Firing Mode: Bolt Action Single Shot Shots Per Post: 1 Notes: Primary Weapon Close Range: -10 BD Mid Range: +0 BD Long Range: +2 BD Place of Origin: United Kingdom Rarity: 3 Cost: 10,000 Credits «VSS Vintorez» Caliber: 9x39mm Magazine Capacity: 10 rounds Weight: 2.6kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 6 | DEX 3 Damage (Ballistic): 64 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon, Integrated Suppressor Close Range: -7 BD Mid Range: -2 BD Long Range: +2 BD Place of Origin: Soviet Union Rarity: 5 Cost: 17,500 Credits «SVD» Caliber: 7.62x54mmR Magazine Capacity: 10 rounds Weight: 4.3kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 5 | DEX 4 Damage (Ballistic): 78 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon Close Range: -6 BD Mid Range: -2 BD Long Range: +2 BD Place of Origin: Soviet Union Rarity: 3 Cost: 15,000 Credits «FR F2» Caliber: 7.62x51mm NATO Magazine Capacity: 10 rounds Weight: 5.8kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 7 | DEX 3 Damage (Ballistic): 69 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon Close Range: -8 BD Mid Range: -2 BD Long Range: +2 BD Place of Origin: France Rarity: 5 Cost: 11,500 Credits
  16. Zaskar

    Weapon List

    «Designated Marksman Rifle List» «FN SCAR-H» Caliber: 7.62x51mm NATO Magazine Capacity: 20 rounds Weight: 3.6kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 8 | SEN 2 Damage (Ballistic): 38 Firing Mode: Single Fire Shots Per Post: 2 Notes: Primary Weapon Close Range: -2 Mid Range: +2 Long Range: +0 Place of Origin: Belgium Rarity: 3 Cost: 7,500 Credits «M1 Carbine» Caliber: .30 Carbine Magazine Capacity: 15 rounds Weight: 2.6kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 7 | SEN 2 Damage (Ballistic): 34 Firing Mode: Single Fire Shots Per Post: 2 Notes: Primary Weapon Close Range: -3 Mid Range: +1 Long Range: -1 Rarity: 4 Place of Origin: United States Cost: 6,900 Credits «Gewehr 43» Caliber: 7.92x57mm Mauser Magazine Capacity: 10 rounds Weight: 2.4kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 6 | SEN 3 Damage (Ballistic): 49 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon Close Range: -2 Mid Range: +2 Long Range: -2 Rarity: 5 Place of Origin: Nazi Germany Cost: 6,500 Credits «FN FAL» Caliber: 7.62x51mm NATO Magazine Capacity: 20 rounds Weight: 4.3kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 5 | SEN 3 Damage (Ballistic): 40 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon Close Range: +1 Mid Range: +1 Long Range: -3 Rarity: 1 Place of Origin: Belgium Cost: 3,250 Credits «Remington 760 Gamemaster» Caliber: .30-06 Springfield Magazine Capacity: 4 rounds Weight: 3.2kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 4 | SEN 4 Damage (Ballistic): 58 Firing Mode: Single Fire Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +2 Mid Range: +2 Long Range: -6 Rarity: 7 Place of Origin: United States Cost: 7,500 Credits «HK417 D» Caliber: 7.62x51mm NATO Magazine Capacity: 20 rounds Weight: 4.1kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 6 | SEN 4 Damage (Ballistic): 36 Firing Mode: Single Fire Shots Per Post: 2 Notes: Primary Weapon Close Range: -2 Mid Range: +2 Long Range: -4 Rarity: 3 Place of Origin: Germany Cost: 7,000 Credits «Kel-Tec RFB» Caliber: 7.62x51mm NATO Magazine Capacity: 20 rounds Weight: 3.7kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 5 | SEN 5 Damage (Ballistic): 39 Firing Mode: Single Fire Shots Per Post: 2 Notes: Primary Weapon Close Range: -3 Mid Range: +2 Long Range: -2 Rarity: 3 Place of Origin: United Staes Cost: 7,300 Credits «Howa Type 64» Caliber: 7.62x51mm NATO Magazine Capacity: 20 rounds Weight: 4.4kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 4 | SEN 3 Damage (Ballistic): 28 Firing Mode: Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: -2 BD Mid Range: +2 BD Long Range: -1 BD Place of Origin: Japan Rarity: 5 Cost: 9,200 Credits
  17. Zaskar

    Weapon List

    «Assault Rifle List» «AK-47» Caliber: 7.62x39mm Magazine Capacity: 30 rounds Weight: 4kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 6 | DEX 2 Damage (Ballistic): 32 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +2 BD Mid Range: +1 BD Long Range: -4 BD Place of Origin: Soviet Union Rarity: 1 Cost: 4,000 Credits «M4A1» Caliber: 5.56x45mm NATO Magazine Capacity: 30 rounds Weight: 3.4kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 8 | DEX 2 Damage (Ballistic): 27 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +1 BD Mid Range: +2 BD Long Range: -2 BD Place of Origin: United States Rarity: 2 Cost: 5,500 Credits «Steyr AUG» Caliber: 5.56x45mm NATO Magazine Capacity: 30 rounds Weight: 3.3kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 5 | DEX 2 Damage (Ballistic): 24 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +1 BD Mid Range: +1 BD Long Range: -3 BD Place of Origin: Austria Rarity: 2 Cost: 5,000 Credits «Galil» Calibers: 5.56x45mm NATO Magazine Capacity: 25 Weight: 4kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 6 | DEX 3 Damage (Ballistic): 28 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +0 BD Mid Range: +3 BD Long Range: -1 BD Place of Origin: Israel Rarity: 2 Cost: 5,750 Credits «FAMAS» Caliber: 5.56x45mm NATO Magazine Capacity: 25 rounds Weight: 3.6kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 3 | DEX 3 Damage (Ballistic): 29 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +1 BD Mid Range: +2 BD Long Range: -2 BD Place of Origin: France Rarity: 4 Cost: 7,500 Credits «TAR-21» Caliber: 5.56x45mm NATO Magazine Capacity: 30 rounds Weight: 3.3kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 2 | DEX 4 Damage (Ballistic): 29 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +2 BD Mid Range: +0 BD Long Range: -3 BD Place of Origin: Israel Rarity: 5 Cost: 9,000 Credits «Howa Type 89» Caliber: 5.56x45mm NATO Magazine Capacity: 30 rounds Weight: 3.5kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 4 | DEX 3 Damage (Ballistic): 30 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +0 BD Mid Range: +1 BD Long Range: -2 BD Place of Origin: Japan Rarity: 4 Cost: 8,000 Credits «AS Val» Caliber: 9x39mm Magazine Capacity: 20 rounds Weight: 2.5kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 1 | DEX 3 Damage (Ballistic): 19 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon, Integrated Suppressor Close Range: +2 BD Mid Range: +0 BD Long Range: -2 BD Place of Origin: Soviet Union Rarity: 6 Cost: 10,000 Credits «Norinco QBZ-95» Caliber: 5.8x42mm Magazine Capacity: 30 rounds Weight: 2.9kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 3 | DEX 4 Damage (Ballistic): 29 Firing Mode: Full Auto / Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +1 BD Mid Range: +1 BD Long Range:-2 BD Place of Origin: China Rarity: 4 Cost: 7,000 Credits «Sturmgewehr 44» Caliber: 7.92x33mm Kurz Magazine Capacity: 30 rounds Weight: 5.1kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 7 | DEX 3 Damage (Ballistic): 32 Firing Mode: Full Auto / Single Fire Shots Per Post: 2 Notes: Primary Weapon Close Range: +2 BD Mid Range: +1 BD Long Range: -2 BD Place of Origin: Nazi Germany Rarity: 6 Cost: 8,000 Credits «AR-57» Caliber: FN 5.7x28mm Magazine Capacity: 50 rounds Weight: 3.4kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 3 | DEX 4 Damage (Ballistic): 15 Firing Mode: Full Auto Shots Per Post: 6 Notes: Primary Close Range: +2 BD Mid Range: -3 BD Long Range: -5 BD Place of Origin: United States Rarity: 5 Cost: 8,500 Credits
  18. Zaskar

    Weapon List

    «Shotgun List» «Remington 870» Caliber: 12 Gauge Tube Capacity: 4 shells Weight: 3.4kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 10 Damage (Ballistic): 19PP Firing Mode: Single Shot Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +3 BD Mid Range: -2 BD Long Range: -9 BD Place of Origin: United States Rarity: 1 Cost: 5,500 Credits «Mossberg 500» Caliber: 12 Gauge Tube Capacity: 6 shells Weight: 3.4kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 9 Damage (Ballistic): 20PP Firing Mode: Single Fire Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +1 BD Mid Range: +1 BD Long Range: -6 BD Place of Origin: United States Rarity: 2 Cost: 6,000 «Kel-Tec KSG» Caliber: 12 Gauge Tube Capacity: 14 shells Weight: 3.1kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 11 Damage (Ballistic): 14PP Firing Mode: Single Fire Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +2 BD Mid Range: -2 BD Long Range: -6 BD Place of Origin: United States Rarity: 3 Cost: 5,750 «Ithaca 37» Caliber: 12 Gauge Tube Capacity: 4 shells Weight: 2.6kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 8 Damage (Ballistic): 21PP Firing Mode: Single Fire Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +3 BD Mid Range: -4 BD Long Range: -7 BD Place of Origin: United States Rarity: 4 Cost: 6,500 «Stoeger Coach Gun» Caliber: 12 Gauge Barrel Capacity: 2 shells Weight: 2.9kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 13 Damage (Ballistic): 32PP Firing Mode: Single Fire Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +3 BD Mid Range: -5 BD Long Range: -10 BD Place of Origin: Brazil Rarity: 4 Cost: 7,500 «Saiga-12» Caliber: 12 Gauge Magazine Capacity: 5 shells Weight: 3.6kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 12 Damage (Ballistic): 16PP Firing Mode: Single Fire Shots Per Post: 2 Notes: Primary Weapon Close Range: +1 BD Mid Range: -3 BD Long Range: -6 BD Place of Origin: Russia Rarity: 3 Cost: 6,000 «Taurus Judge» Caliber: .410 Bore Cylinder Capacity: 5 shells Weight: 820g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 8 Damage (Ballistic): 15PP Firing Mode: Single Fire Shots Per Post: 1 Notes: Sidearm Close Range: +2 BD Mid Range: -5 BD Long Range: -10 BD Place of Origin: Brazil Rarity: 5 Cost: 8,000 «UTAS UTS-15» Caliber: 12 Gauge Tube Capacity: 14 shells Weight: 3.1kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 11 Damage (Ballistic): 13PP Firing Mode: Single Fire Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +1 BD Mid Range: -3 BD Long Range: -6 BD Place of Origin: Turkey Rarity: 5 Cost: 6,250 «Chiappa Triple Threat» Caliber: 12 Gauge Barrel Capacity: 3 shells Weight: 3.7kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 14 Damage (Ballistic): 26PP Firing Mode: Single Fire Pump Action Shots Per Post: 1 Notes: Primary Weapon Close Range: +2 BD Mid Range: -5 BD Long Range: -8 BD Place of Origin: Italy Rarity: 6 Cost: 6,250 «AA-12» Caliber: 12 Gauge Magazine Capacity: 8 shells Weight: 5.2kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 18 Damage (Ballistic): 20PP Firing Mode: Single Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +0 BD Mid Range: -4 BD Long Range: -8 BD Place of Origin: Russia Rarity: 9 Cost: 10,000 «Remington 870 Marine Magnum» Caliber: 12 Gauge Tube Capacity: 6 shells Weight: 3.2kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 8 Damage (Ballistic): 16PP Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon Close Range: +2 BD Mid Range: -3 BD Long Range: -9 BD Place of Origin: United States Rarity: 1 Cost: 5,000 Credits
  19. Zaskar

    Weapon List

    «Submachine Gun List» «vz. 61» Caliber: .32 ACP Magazine Capacity: 20 rounds Weight: 1.3kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 2 | AGI 1 Damage (Ballistic): 4 Firing Mode: Full Auto Shots Per Post: 12 Notes: Sidearm Close Range: +4 BD Mid Range: -4 BD Long Range: -7 BD Place of Origin: Czechoslovakia Rarity: 3 Cost: 400 Credits «FN P90» Caliber: FN 5.7x28mm Magazine Capacity: 50 rounds Weight: 2.6kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 5 | AGI 2 Damage (Ballistic): 18 Firing Mode: Full Auto Fire / Single Fire Shots Per Post: 4 Notes: Primary Weapon Close Range: +4 BD Mid Range: -2 BD Long Range: - 4BD Place of Origin: Belgium Rarity: 4 Cost: 1,300 Credits «MP5» Caliber: 9x19mm Parabellum Magazine Capacity: 30 rounds Weight: 2.9kg Date Added: 14th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 4 | AGI 1 Damage (Ballistic): 16 Firing Mode: Full Auto / Single Fire Shots Per Post: 4 Notes: Primary Weapon Close Range: +2 BD Mid Range: -1 BD Long Range: -5 BD Place of Origin: Germany Rarity: 2 Cost: 1,000 Credits «UMP .45» Caliber: .45 ACP Magazine Capacity: 25 rounds Weight: 2.7kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 2 | AGI 2 Damage (Ballistic): 10 Firing Mode: Full Auto Fire / Single Fire Shots Per Post: 6 Notes: Primary Weapon Close Range: +2 BD Mid Range: -2 BD Long Range: -5 BD Place of Origin: Germany Rarity: 2 Cost: 950 Credits «KRISS Vector» Caliber: .45 ACP Magazine Capacity: 25 rounds Weight: 2.7kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 2 | AGI 2 Damage (Ballistic): 12 Firing Mode: Full Auto Fire / Single Fire Shots Per Post: 6 Notes: Primary Weapon Close Range: +3 BD Mid Range: -2 BD Long Range: -4 BD Place of Origin: United States Rarity: 4 Cost: 1,250 Credits «Uzi» Caliber: 9mm Magazine Capacity: 25 rounds Weight: 3.5kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 3 | AGI 1 Damage (Ballistic): 9 Firing Mode: Full Auto Fire Shots Per Post: 6 Notes: Sidearm Close Range: +4 BD Mid Range: -2 BD Long Range: -6 BD Place of Origin: Israel Rarity: 3 Cost: 750 Credits «MP 40» Caliber: 9x19mm Parabellum Magazine Capacity: 32 Weight: 4kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 4 | AGI 3 Damage (Ballistic): 21 Firing Mode: Full Auto Fire Shots Per Post: 3 Notes: Primary Weapon Close Range: +1 BD Mid Range: -1 BD Long Range: -6 BD Place of Origin: Nazi Germany Rarity: 1 Cost: 1,150 Credits «Thompson» Caliber: .45 ACP Magazine Capacity: 20 rounds Weight: 5kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 4 | AGI 2 Damage (Ballistic): 16 Firing Mode: Full Auto / Single Fire Shots Per Post : 4 Notes: Primary Weapon Close Range: +2 BD Mid Range: -2 BD Long Range: -6 BD Place of Origin: United States Rarity: 3 Cost: 1,100 Credits «PP-91 Kedr» Caliber: 9x18mm Makarov Magazine Capacity: 20 rounds Weight: 1.6kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 1 | AGI 3 Damage (Ballistic): 6 Firing Mode: Full Auto Shots Per Post: 12 Notes: Sidearm Close Range: +3 BD Mid Range: -3 BD Long Range: -6 BD Place of Origin: Russia Rarity: 6 Cost: 1,500 Credits «MP7» Caliber: HK 4.6x30mm Magazine Capacity: 20 rounds Weight: 1.9kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 3 | AGI 2 Damage (Ballistic): 19 Firing Mode: Full Auto / Single Fire Shots Per Post: 4 Notes: Primary Weapon Close Range: +2 BD Mid Range: -2 BD Long Range: -4 BD Place of Origin: Germany Rarity: 5 Cost: 1,500 Credits «MP5K» Caliber: 9x19mm Parabellum Magazine Capacity: 30 rounds Weight: 2.0kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 2 | AGI 2 Damage (Ballistic): 16 Firing Mode: Full Auto / Single Fire Shots Per Post: 4 Notes: Primary Weapon Close Range: +3 BD Mid Range: -3 BD Long Range: -6 BD Place of Origin: Germany Rarity: 3 Cost: 1,100 Credits
  20. Zaskar

    Weapon List

    «Revolver List» «Webley Mk. 1» Caliber: .455 Webley Cylinder Capacity: 6 rounds Weight: 1089g Date Added: 14th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 3 Damage (Ballistic): 25 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 3 Notes: Sidearm Close Range: +0 BD Mid Range: -2 BD Long Range: -10 BD Place of Origin: British Empire Rarity: 3 Cost: 3,100 Credits «Colt Single Action Army» Caliber: .45 Long Colt Cylinder Capacity: 6 rounds Weight: 1048g Date Added: 14th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 7 Damage (Ballistic): 43 Firing Mode: Single Action Fire Shots Per Post: 1 Notes: Sidearm Close Range: -1 BD Mid Range: +1 BD Long Range: -3 BD Place of Origin: United States Rarity: 7 Cost: 2,750 Credits «Detective Special» Caliber: .38 Special Cylinder Capacity: 6 rounds Weight: 595g Date Added: 14th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 5 Damage (Ballistic): 45 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 2 Notes: Sidearm Close Range: +1 BD Mid Range: -3 BD Long Range: -10 BD Place of Origin: United States Rarity: 3 Cost: 3,300 Credits «Smith and Wesson Model 500» Caliber: .500 Smith and Wesson Cylinder Capacity: 5 rounds Weight: 1959g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 15 Damage (Ballistic): 78 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 1 Notes: Sidearm Close Range: -3 BD Mid Range: +2 BD Long Range: -4 BD Place of Origin: United States Rarity: 7 Cost: 2,500 Credits «Smith and Wesson Model 642» Caliber: .38 Special Cylinder Capacity: 5 rounds Weight: 408g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 3 Damage (Ballistic): 60 Firing Mode: Single Fire Shots Per Post: 1 Notes: Sidearm Close Range: +1 BD Mid Range: -2 BD Long Range: -10 BD Place of Origin: United States Rarity: 5 Cost: 2,900 Credits «Smith and Wesson Model 686» Caliber: .357 Magnum Cylinder Capacity: 6 rounds Weight: 1250g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 3 Damage (Ballistic): 56 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 1 Notes: Sidearm Close Range: +0 BD Mid Range: +1 BD Long Range: -5 BD Place of Origin: United States Rarity: 7 Cost: 3,000 Credits «Nagant M1895» Caliber: 7.62x38mmR Cylinder Capacity: 7 rounds Weight: 816g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 5 Damage (Ballistic): 30 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 2 Notes: Sidearm Close Range: -1 BD Mid Range: +1 BD Long Range: -7 BD Place of Origin: Belgium / Soviet Union Rarity: 4 Cost: 2,000 Credits «Chiappa Rhino 40DS» Caliber: .357 Magnum Cylinder Capacity: 6 rounds Weight: 700g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 9 Damage (Ballistic): 65 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 1 Notes: Sidearm Close Range: +1 BD Mid Range: -3 BD Long Range: -8 BD Place of Origin: Italy Rarity: 8 Cost: 4,200 Credits «Mateba Model 6 Unica» Caliber: .357 Magnum Cylinder Capacity: 6 rounds Weight: 700g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 9 Damage (Ballistic): 65 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 1 Notes: Sidearm Close Range: +1 BD Mid Range: -3 BD Long Range: -8 BD Place of Origin: Italy Rarity: 8 Cost: 4,200 Credits «MP412 REX» Caliber: .38 Special Cylinder Capacity: 6 rounds Weight: 900g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 9 Damage (Ballistic): 50 Firing Mode: Single Fire / Single Action Fire Shots Per Post: 2 Notes: Sidearm Close Range: +2 BD Mid Range: -2 BD Long Range: -4 BD Place of Origin: Russia Rarity: 10 Cost: 9,000 Credits «Colt Python» Caliber: .357 Magnum Cylinder Capacity: 6 rounds Weight: 1.1kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 3 Damage (Ballistic): 61 Firing Mode: Single Fire Shots Per Post: 1 Notes: Sidearm Close Range: +1 BD Mid Range: -2 BD Long Range: -10 BD Place of Origin: USA Rarity: 7 Cost: 5,500 Credits
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    Weapon List

    «Pistol List» «Sig Sauer P226» Caliber: .40S&W Magazine Capacity: 13 rounds Weight: 975g Date Added: 14th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 1 | DEX 1 Damage (Ballistic): 20 Firing Mode: Single Fire Shots Per Post: 2 Notes: Sidearm Close Range: +2 BD Mid Range: -5 BD Long Range: -10 BD Place of Origin: Switzerland Rarity: 2 Cost: 700 Credits «Makarov PM»  Caliber: 9x18mm Makarov Magazine Capacity: 8 rounds Weight: 730g Date Added: 14th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 2 | DEX 1 Damage (Ballistic): 24 Firing Mode: Single Fire Shots Per Post: 3 Notes: Sidearm Close Range: +1 BD Mid Range: -3 BD Long Range: -8 BD Place of Origin: USSR Rarity: 2 Cost: 1,100 Credits «Glock 19»  Caliber: 9x19mm Parabellum Magazine Capacity: 15 rounds Weight: 855g Date Added: 14th December 2017 (GGO-RPG Closed Beta) Stat Requirements: None Damage (Ballistic): 15 Firing Mode: Single Fire Shots Per Post: 3 Notes: Sidearm Close Range: +1BD Mid Range: -3BD Long Range: -10BD Place of Origin: Austria Rarity: 1 Cost: 500 Credits «Springfield Armory XD(M)»  Caliber: .45 ACP Magazine Capacity: 13 rounds Weight: 822g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 2 | DEX 1 Damage (Ballistic): 26 Firing Mode: Single Fire Shots Per Post: 2 Notes: Sidearm Close Range: +0 BD Mid Range: -2 BD Long Range: -9 BD Place of Origin: United States/Croatia Rarity: 3 Cost: 850 Credits «FN Five-seveN» Caliber: FN 5.7x28mm Magazine Capacity: 20 rounds Weight: 744g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 2 | DEX 3 Damage (Ballistic): 28 Firing Mode: Single Fire Shots Per Post: 4 Notes: Sidearm Close Range: +0BD Mid Range: -1BD Long Range: -10BD Place of Origin: Belgium Rarity: 4 Cost: 2,200 Credits «Jericho 941»  Caliber: 9x19mm Parabellum Magazine Capacity: 15 rounds Weight: 795g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 1 | DEX 2 Damage (Ballistic): 17 Firing Mode: Single Fire Shots Per Post: 3 Notes: Sidearm Close Range: +0BD Mid Range: -3BD Long Range: -9BD Place of Origin: Israel Rarity: 3 Cost: 700 Credits «North Korean Type 70»  Caliber: .32 ACP Magazine Capacity: 9 rounds Weight: 736g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 2 | DEX 1 Damage (Ballistic): 29 Firing Mode: Single Fire Shots Per Post: 3 Notes: Sidearm Close Range: +0BD Mid Range: -2BD Long Range: -10BD Place of Origin: North Korea Rarity: 9 Cost: 1,200 Credits «CZ-75»  Calibers: 9x19mm Parabellum Magazine Capacity: 16 Weight: 1.12kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 1 | DEX 2 Damage (Ballistic): 20 Firing Mode: Single Fire Shots Per Post: 3 Notes: Sidearm Close Range: +1BD Mid Range: -2BD Long Range: -10BD Place of Origin: Czechoslovakia Rarity: 3 Cost: 900 Credits «Desert Eagle»  Caliber: .50AE Magazine Capacity: 7 rounds Weight: 1,897g Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 7 | DEX 2 Damage (Ballistic): 60 Firing Mode: Single Fire Shots Per Post: 1 Notes: Sidearm Close Range: -2BD Mid Range: +2BD Long Range: -5BD Place of Origin: Israel Rarity: 8 Cost: 1,900 Credits «Glock 18C» Caliber: 9x19mm Parabellum Magazine Capacity: 33 rounds Weight: 620g Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 1 | DEX 2 Damage (Ballistic): 12 Firing Mode: Full Auto / Semi Auto Shots Per Post: 6 Notes: Sidearm Close Range: +1BD Mid Range: -5BD Long Range: -10BD Place of Origin: Austria Rarity: 3 Cost: 1,000 Credits
  22. Zaskar

    Weapon List

    «GGO-RPG Weapons List» Here is a handy list of any and all weapons that you may find or use during your time here at GGO-RPG. This list consists on information about enhancements & attachments, skills & perks, professions and more. If you have a question on any weapon specifics or need any help, just ask a PST (Player Support Team) or CCT (Content Creation Team) member for help! «Firing Mode» Single Fire: You must roll the BD each time for each shot, which is determined by your SPP value. You do not use your TD Full Auto: You must roll the BD once to determine if your attack does hit. If it does hit, you check the TD of the same roll to see how many shots hit, where your damage is calculated by (weapon damage * no. of times hit). Each consecutive attack also incurs a -1 BD penalty, to a maximum of 5. Your TD cannot be modified. «Notes» Primaries/Primary Weapons can only be used in the primary slot and cannot be used with the Dual Wield skill. Secondaries/Sidearms can be used in either the primary or secondary slot and can be used with the Dual Wield skill. Two Handed/Heavy Weapons refer to a weapon that requires two hands to be handled, and cannot be used with the Dual Wield skill. PP is an abbreviation for 'per pellet'. This term is unique to shotguns, as your TD determines the amount of pellets that hit as opposed to bullets. Integrated Suppressor refers to weapons that already have the Suppressor Muzzle Attachment equipped, regardless of weapon rarity, and follow the rules of a Suppressor. A weapon with an integrated suppressor cannot use a different muzzle attachment. Damage penalty is not calculated in base weapon stats «Table of Contents» Pistol List Revolver List Submachine Gun (SMG) List Shotgun List Assault Rifle (AR) List Designated Marksman Rifle (DMR) List Sniper Rifle List Light Machine Gun (LMG) List Optical Gun List Ammunition List
  23. Zaskar

    Resource List

    «FAQ» Q: What are the limits in terms of enhancements/attachments? Q: What about canon events/characters? Q: Are we allowed to have kemonomimi/furry/faunus characters? Q: What is "too much" in regards to role-playing characters?
  24. Zaskar

    Resource List

    «Gunsmith» Gunsmiths are the blood and soul of GGO, crafting all the ballistics that are used to kill, steal, and fight. They provide players with various types of guns to suit player’s needs. Gunsmiths can craft different weapons and receive various boons depending on rank: [0-19 EXP] Rank 1 - Makeshift Gunsmith: Pistols (Glock 19, Desert Eagle, FN Five Seven, ect) Low-moderate damage, high fire rate, low requirements, low clip ammo, low-moderate range, very light weight, moderate accuracy. 2 crafts per day. [20-39 EXP] Rank 2 - Beginner Gunsmith: Revolvers (Model 6 Unica, MP-412 REX, ect) High damage, low fire rate, average requirements, low clip ammo, moderate range, light weight, moderate accuracy. 3 crafts per day. [40-79 EXP] Rank 3 - Apprentice Gunsmith: Submachine Guns (MP5, Tommy Gun, Uzi ect) Low Damage, Very high fire rate, low-moderate requirements, moderate clip ammo, moderate range, light weight, low accuracy. 4 crafts per day. [80-159 EXP] Rank 4 - Experienced Gunsmith: Grants +10 to LD for crafting. 5 crafts per day. [160-319 EXP] Rank 5 - Advanced Gunsmith: Marksman Rifles (M14 Carbine, FN FAL, M16, ect) High damage, Average fire rate, Moderate requirements, moderate clip size, long range, moderate weight high accuracy. 6 crafts per day. [320-539 EXP] Rank 6 - Hardened Gunsmith: Shotguns (AA-12, UTAS UTS-15, Mossberg 500, ect) Very high damage, low fire rate, high requirements, low clip size, low range, light to moderate weight, very low accuracy. 7 crafts per day. [640-1279 EXP] Rank 7 - Mentor Gunsmith: Assault Rifle (M4A1, AK-47, Galil, ect) Low-moderate damage, high fire rate, moderate requirements, moderate clip size, moderate range, moderate weight, moderate accuracy. 8 crafts per day. [1280-2559 EXP]Rank 8 - High Mentor Gunsmith: Sniper (Arctic Warfare, Desert Tech SRS, WA 2000, ect) High-Very high damage, low fire rate, high-very high requirements, small clip size, very high range, moderate weight, very high accuracy. 9 crafts per day. [2560-5119 EXP] Rank 9 - Master Gunsmith: Grants +10 to LD for crafting. 10 crafts per day. [5120+ EXP] Rank 10 - Grandmaster Gunsmith: Light Machine Gun (MG42, M60, Bren Gun, ect) High damage, high fire rate, Very high requirements, high clip size, moderate range, very heavy, very low accuracy. (3 Mat Craft cost) 12 crafts per day. «Leveling Up» Gaining EXP and increasing your Gunsmith Rank increases the number and type of items you can craft each day. Critical Fail, Fail, and Salvageable Item: 1 EXP <<Standard>> Item: 2 EXP <<Specialised>> Item: 3 EXP <<Rare>> 5 EXP <<Exotic>> Item: 8 EXP «Crafting Die Result Chart» As your Gunsmith rank increases, the crafting die result chart changes, making it less likely for you to fail and more likely to succeed on higher-quality crafts. Hide contents ►Rank 1 [1 - 10] = Critical Fail (Lose materials) [11 - 40] = Fail (Lose materials) [41 - 70] = Salvageable (Keep materials on TD 11+) [71 - 85] = <<Specialised>> item (1 slot) [86 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 2 [1 - 10] = Critical Fail (Lose materials) [11 - 30] = Fail (Lose materials) [31 - 55] = Salvageable (Keep materials on TD 11+) [56 - 80] = <<Specialised>> item (1 slot) [81 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 3 [1 - 10] = Critical Fail (Lose materials) [11 - 30] = Fail (Lose materials) [31 - 50] = Salvageable (Keep materials on TD 11+) [51 - 80] = <<Specialised>> item (1 slot) [81 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 4 [1 - 10] = Critical Fail (Lose materials) [11 - 25] = Fail (Lose materials) [26 - 50] = Salvageable (Keep materials on TD 11+) [51 - 80] = <<Specialised>> item (1 slot) [81 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 5 [1 - 10] = Critical Fail (Lose materials) [11 - 20] = Fail (Lose materials) [21 - 50] = Salvageable (Keep materials on TD 11+) [51 - 80] = <<Specialised>> item (1 slot) [81 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 6 [1 - 10] = Critical Fail (Lose materials) [11 - 20] = Fail (Lose materials) [21 - 40] = Salvageable (Keep materials on TD 11+) [41 - 80] = <<Specialised>> item (1 slot) [81 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 7 [1 - 10] = Critical Fail(Lose materials) [11 - 20] = Fail (Lose materials) [21 - 40] = Salvageable (Keep materials on TD 11+) [41 - 75] = <<Specialised>> item (1 slot) [76 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 8 [1 - 10] = Critical Fail (Lose materials) [11 - 25] = Salvageable (Keep materials on TD 11+) [26 - 75] = <<Specialised>> item (1 slot) [76 - 95] = <<Rare>> item (2 slots) [96 - 100] = <<Exotic>> item (3 slots) ►Rank 9 [1 - 10] = Critical Fail (Lose materials) [11 - 25] = Salvageable (Keep materials on TD 11+) [26 - 50] = <<Specialised>> item (1 slot) [51 - 90] = <<Rare>> item (2 slots) [91 - 100] = <<Exotic>> item (3 slots) ►Rank 10 [1 - 10] = Critical Fail (Lose materials) [11 - 20] = Salvageable (Keep materials on TD 10+) [21 - 50] = <<Specialised>> item (1 slot) [51 - 90] = <<Rare>> item (2 slots) [91 - 100] = <<Exotic>> item (3 slots)
  25. «Dungeons» Hidden throughout the world of GGO, behind false walls and secret entrances, under hidden pit traps, and guarded by hordes of monsters, there exists a surplus of secret dungeons untouched by the general masses. Although their clearing is not strictly necessary to a character’s progression, they aren't without their own challenges and rewards. These dungeons require a good deal of persistence, a keen eye, and a bit of luck to be uncovered. «Finding a Dungeon» Players may search for a dungeon once every 20 posts. Players may not search for a dungeon while in combat. Players may not search for a dungeon and a treasure chest within 10 posts of each other. For example, if you search for a treasure chest on post 20, the earliest you can search for a dungeon is on post 31. Searching for a dungeon is a post action. Only one dungeon can be found per thread. When rolling to search for a dungeon, consult the table below to determine what kind of dungeon you've found: LD Roll Result LD < 70 No Dungeon Found LD 71 - 85 Regular Dungeon LD 86 - 95 Hard Dungeon LD >95 Infernal Dungeon «Dungeon Difficulties and Rewards» Sub-dungeons themselves are free to be designed at the discretion of the participants, but the monsters, bosses, and rewards inside must all adhere to the the guide's requirements listed below: Regular Dungeons Can be fled from by using signal flares. Players must defeat the following mobs: (4) Standard HP: (Highest Player Level * 100) DMG: (Highest VIT Stat * 21) MIT: (Highest Player Level) ACC: 0 EVA: 0 (1) Elite HP: (Highest Player Level * 120) DMG: (Highest VIT Stat * 22) MIT: (Highest Player Level) ACC: 1 EVA: 1 Rewards Player Level Loot Level 1 - 20 1 SP (Player Level * 200) Credits 3 <<Specialised>> Crafting Materials Level 21 - 40 (Player Level * 100) Credits 1 <<Specialised>> Crafting Materials Level 41+ (Player Level * 50) Credits Hard Dungeons Can be fled from by using Signal Flares. Signal Flares may not be used while in combat. Players must defeat the following mobs: (6) Standard: HP: (Highest Player Level * 150) DMG: (Highest VIT Stat * 25) MIT: (Highest Player Level) ACC: 0 EVA: 0 (2) Elite: HP: (Highest Player Level * 160) DMG: (Highest VIT Stat * 26) MIT: (Highest Player Level) ACC: 1 EVA: 1 (1) Mini-boss: HP: (Highest Player Level * 180) DMG: (Highest VIT Stat * 28) Critical (MD 20): Deals (Highest VIT Stat * 24) DMG to the target with the highest hate. Also deals (Highest VIT Stat * 12) DMG to every other player. MIT: (Highest Player Level * 2) ACC: 2 EVA: 2 Rewards Player Level Loot Level 1 - 20 2 SP (Player Level * 350) Credits 6 <<Rare>> Crafting Materials Level 21 - 40 1 SP (Player Level * 170) Credits 3 <<Rare>> Crafting Materials Level 41+ (Player Level * 80) Credits 1 <<Rare>> Crafting Materials Infernal Dungeons Cannot be fled from by using Signal Flares. Signal Flares may not be used while in combat. Players must defeat the following mobs: (8) Standard: HP: (Highest Player Level * 200) DMG: (Highest VIT Stat * 30) MIT: (Highest Player Level * 2) ACC: 0 EVA: 0 (3) Elite: HP: (Highest Player Level * 220) DMG: (Highest VIT Stat * 30) MIT: (Highest Player Level * 2) ACC: 1 EVA: 1 (1) Mini-boss: HP: (Highest Player Level * 230) DMG: (Highest VIT Stat * 30) Critical (MD 20): Deals (Highest VIT Stat * 25) DMG to the target with the highest hate. Also deals (Highest VIT Stat * 12) DMG to every other player. MIT: (Highest Player Level * 3) ACC: 2 EVA: 2 (1) Boss: HP: (Highest Player Level * 250) DMG: (Highest VIT Stat * 35) Critical (MD 20): Deals (Highest VIT Stat * 30) DMG and stuns the target with the highest hate. Also deals (Highest VIT Stat * 15) DMG and stuns every other player. Players cannot be affected by critical stuns more than one turn in a row. MIT: (Highest Player Level * 3) ACC: 3 EVA: 3 Rewards Player Level Loot Level 1 - 20 3 SP (Player Level * 500) Credits 10 <<Exotic>> Crafting Materials Level 21 - 40 1 SP (Player Level * 250) Credits 5 <<Exotic>> Crafting Materials Level 41+ (Player Level * 120) Credits 2 <<Exotic>> Crafting Materials
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