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Zaskar

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  1. Zaskar

    Aquirs - Newbie

    Approved, welcome to Gun Gale Online! Enjoy shooting!
  2. To purchase, please post an eval in the eval thread. Zaskar will confirm it. Keep an accurate log of credits as we may check how much you have.
  3. «Learning a Craft» Background Information: In order for players to do well in GGO, they need to have a steady income of Credits. Some go and hunt monsters and players alike, some participate in tournaments like the Bullet of Bullets tournament. For others, they may earn a living and take up a profession. Description: During your search for a profession you will enter the craftsman’s hall. It’s a closed area within the SBC Glocken that houses all the profession instructors. You will find one instructor for each profession there is to choose from and by talking to them, you can learn about the different professions. Once you have decided which way you want to go, your instructor has a mission for you. You will have to material hunt, for this purpose, you have to leave the SBC Glocken and either hunt some mobs (drops according to the loot section in the tutorial) or search for them without fighting (according to non combat gathering in the tutorial). Then you’ll have to craft your first Item (LD 51-100) to receive a free basic item from the NPC (such as the tools and workbench for your profession). You will not keep the crafted and gathered items! Profession options and guides can be found here. Each profession's enhancements guide can be found here. Profession Instructors John Black <<The Gunsmith>> - An old and sturdy man, with a balding head and a white, messy beard Josephine Saphire <<The Weapon Technician>> - A beautiful, young woman who acts a little erratic and fidgety, may be mad. Brenda Steel <<The Armorsmith>> - A middle aged, well-build woman sporting an eye patch. Gerhard Lader <<Ammunition Manufacturer>> - An aged man with a thin build and a German Accent. Xur <<Techsmith>> - A mysterious individual sporting a black, billowing cloak which hides his face, whose tone is distorted. Douglas Heads <<The Appraiser>> - A sharp dressing man, wearing a suit and a fedora. Requirements/Notes Must have done a total of at least 10 posts RP can be OP or SP You may have assistance, however only one player may gain their profession and the materials rolled for at the end by a Moderator Repeatable for Materials only (<<Standard>> rarity) Must complete all mission objectives before completing the thread. Players doing this quest cannot have their thread invaded Primary Objectives 1. Pay the craftsman's hall a visit and talk to the profession instructors. 2. Gather and Craft an item 3. Return to your teacher to gain your free tools Rewards - Primary Objectives 1 SP - <<Standard>> rarity materials (Rolled by GM or PST equal to LD / 10 rounded to nearest whole number upon topic completion) - A title relating to your profession - The ability to open up a shop in the Merchants and Shop area (No price, just create a thread)
  4. «Finding a Friend» Background Information: Villagers in a small town in the Wasteland have called for players to investigate what is described as 'strange activity' at a nearby, abandoned warehouse. They are reporting strange sounds from the warehouse and are growing suspicious by the day, fearing it may be bandits or something worse, something that could potentially destroy their village. Description: You've been asked to investigate a warehouse for the locals of a nearby village for any suspicious activity. Find the source of the strange noises and activity, and report back to the villagers with your findings. Requirements/Notes Must have done a total of at least 24 posts/1 page Recommended Level: Any Must complete all mission objectives before completing the thread. Players doing this quest cannot have their thread invaded This quest cannot be repeated unless your companion is dead or retired The companion acquired can either be an automaton or a creature. The companion cannot be any larger than a large dog if an animal, or larger than you if an automaton. The tamed monster must also be logically tamed, and as such most humanoid monsters will not be tamable. Staff reserves the right to deny certain types of companions. If you're worried that your familiar may not be approved before searching for it, please PM a member of Staff. Quest Location: The Wasteland Primary Objectives 1. Investigate the warehouse where there are reports of something inside 2. Get a companion (optional) Rewards - Primary Objectives - 1 Skill Point - <<Friend of (Companion Name)>> Title - A companion (Possibly, see below.) Companion Results When feeding a companion, you have one chance to tame a companion every 15 posts. That means you may only roll the loot die for the companion on the fifteenth post. If you don't want a companion that you tamed without buffs, you may kill it and continue searching. Use the loot die (LD) to see if you do. Companions may only be attempted to be found in intervals of 15 posts of the attempting player. LD Roll Result LD <70 Failure: Nothing is found or the taming attempt is unsuccessful. LD 71 - 90 Success: Companion is found and may be successfully tamed. LD >91 Success!: Companion is found and successfully befriended. Player may choose an extra skill from the Companion Enhancements, submitted for approval via the Evaluations forum.
  5. «Whispers of the Hive» Background Information: When humanity returned to Earth after the war that had ravaged its landscape, they were not alone. Many alien creatures had made the harsh environment that covered the Earth its home. Humanity established its own foothold on Earth, but it would not take long to discover that Earth was no longer truly theirs, with unspeakable horrors roaming both the surface, and the underground. Description: There are rumors of a new threat emerging from the underground caverns that reside under SBC Glocken. Find out what exactly this threat is, and report back. Be careful. Requirements/Notes Must have done a total of at least 24 posts/1 page Recommended Level: 5 Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Quest Location: The Wasteland Primary Objectives 1. Must RP travelling into the underground caverns under SBC Glocken 2. Starting at Position -2, Survive the first wave of the Hive (x * 2 <Hive Hunters> [x being the number of players], starting at Position 1) 3. Survive the second wave of the Hive after defeating the first wave (x * 5 <Hive Hunters> [x being the number of players], starting at Position 2) 4. Eliminate the <Hive Ravager> Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 1x Minor Med-Pack (Recover +50 HP) <Hive Hunters> Stats HP: 75 DMG: 15 Ballistic ACC: 0 EVA: 0 MIT: 5 Special Rules: Targets closest player with highest hate. Moves every turn to get close to target. <Hive Ravager> Stats HP: 150 DMG: 30 Ballistic ACC: 0 EVA: 1 MIT: 10 Special Rules: Targets closest player with highest hate. Moves every turn to get close to target.
  6. «Search or Destroy» Background Information: Bandits have been raiding small villages, taking whatever supplies they have. Some villagers are desperate, asking that you make sure the supplies are returned at all costs. However, some of the more spiteful and vengeful villagers are demanding that the supplies are destroyed, along with every bandit, denying any more bandits from taking anything. Returning the supplies may yield more work in the future, but destroying the supplies and the bandits will be rewarded handsomely. Description: You have been tasked with locating stolen supplies, taken by bandits from local villages. The choice is yours to either search for the supplies, or destroy them. Requirements/Notes Must have done a total of at least 24 posts/1 page Recommended Level: 5+ Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Quest Location: The Wasteland Primary Objectives 1. Must RP being told by both the desperate villagers and the spiteful villagers of the situation, the desperate villagers asking you to return the supplies and the spiteful villagers asking you to destroy the supplies. 2. Must RP travelling to the abandoned city where the bandits have hidden the caches, takes a couple of hours to get there from the village 3. Must successfully locate the 3 supply caches (LD 60+) (These caches CANNOT be looted) 4. Must kill the bandits guarding each supply caches (x * 5 <Bandit> per cache, x being the number of players. Caches and bandits start at Position 0, Players start at either Position 2 or -2.) 5a - Search. Tag the supplies (done through RP) for the desperate villagers so they are able to find and retrieve their supplies. After tagging all supplies, return to the village to deliver the news to the desperate villagers. 5b - Destroy. Destroy the supplies (done through RP) to please the vengeful villagers. After destroying at least one of the supplies, return to the village to deliver the news to the vengeful villagers. Rewards - Search - 1 Skill Point - 500 Credits - Access to <<A Dark Secret>> quest. Rewards - Destroy - 2 Skill Points - 700 Credits - A Choice of either 1 <<Specialised>> Armor Plates (Consumable) OR 1 <<Specialised>> Med-Pack (Consumable) <Bandit> Stats HP: 50 DMG: 40 ACC: +0 at Close Range, -3 at Medium Range, - 10 at Long Range EVA: 0 MIT: 15 Special Rules: Targets closest player with highest hate. Spends every turn moving until it is in close range of target, and then they attack.
  7. «Bootcamp Part 3 - The Tools» Background Information: To assist new players to GGO, and how things work, a bootcamp of sorts has been added to the game. The purpose of this is to train new players on basic skills needed to play and survive GGO. The bootcamp is led by an NPC that goes by the name of <Lt. Blackstone>. Blackstone looks and acts like any other drill sergeant that you would know. You’ll find him at the bootcamp known as F.O.B Scorpion, which is a little bit outside of SBC Glocken. Description: For the third part of your training at bootcamp, you'll be taught about the important skill, crafting. You’ll be expected to leave the safety of F.O.B Scorpion once again and use your skills in searching for materials, bring back materials from your search and successfully craft an item. Requirements/Notes Must have done a total of at least 5 posts Maximum Party size of 2 Cannot take this mission if higher than level 10, or if you have done this mission before Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Must have finished the mission <<Bootcamp Part 2- The North>> before starting this mission. Quest Location: The Wasteland Primary Objectives 1. Must RP making your way from F.O.B Scorpion to further north (at least 1 post of travelling to the site and 1 post travelling back to the F.O.B) 2. Must acquire 5 materials of any tier by searching. (Follow the rules of searching and materials) 3. After acquiring 5 materials, you must return to F.O.B Scorpion and give the materials to <Lt. Blackstone> (You will not keep these materials) 4. You will need to craft an item that is of usable quality (LD 51 - 100) using <<Standard>> Crafting Material [No LD Bonus, minimum requirement for crafting]) If you fail, you will have a chance to try again until you have successfully crafted an item. (You will not keep your crafted item) Secondary Objectives 1. Craft an <<Exotic>> item [LD 96 - 100] Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 5 <<Standard>> Crafting Material Rewards - Secondary Objectives - 250 Credits - 5 <<Rare>> Crafting Material
  8. «Bootcamp Part 2 - The North» Background Information: To assist new players to GGO, and how things work, a bootcamp of sorts has been added to the game. The purpose of this is to train new players on basic skills needed to play and survive GGO. The bootcamp is led by an NPC that goes by the name of <Lt. Blackstone>. Blackstone looks and acts like any other drill sergeant that you would know. You’ll find him at the bootcamp known as F.O.B Scorpion, which is a little bit outside of SBC Glocken. Description: For the second part of your training at bootcamp, you'll be taught more about the world you’re in. You’ll be expected to leave the safety of F.O.B Scorpion and use your skills in searching for materials. Requirements/Notes Must have done a total of at least 5 posts Maximum Party size of 2 Cannot take this mission if higher than level 10, or if you have done this mission before Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Must have finished the mission <<Bootcamp Part 1 - The Basics>> before starting this mission. Quest Location: The Wasteland Primary Objectives 1. Must RP making your way from F.O.B Scorpion to further north (at least 1 post of travelling to the site and 1 post travelling back to the F.O.B) 2. Must acquire 3 materials by killing <Desert Scorpion> (Materials drop on LD 60+, and all three drop at once). 3. After getting all 3 materials, you must return to F.O.B Scorpion and give the materials to <Lt. Blackstone> (You will not keep these materials) Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 1x Minor Med-Pack (Recover +50 HP) <Desert Scorpion> Stats HP: 100 DMG: 20 ACC: 0 EVA: 0 MIT: 0
  9. «Bootcamp Part 1 - The Basics» Background Information: To assist new players to GGO, and how things work, a bootcamp of sorts has been added to the game. The purpose of this is to train new players on basic skills needed to play and survive GGO. The bootcamp is led by an NPC that goes by the name of <Lt. Blackstone>. Blackstone looks and acts like any other drill sergeant that you would know. You’ll find him at the bootcamp known as F.O.B Scorpion, which is a little bit outside of SBC Glocken. Description: For the first part of your training at bootcamp, you'll be taught the basics of combat, such as learning about, and firing live weapons. Let's hope there isn't any accidents… Requirements/Notes Must have done a total of at least 5 posts Maximum Party size of 2 Cannot take this mission if higher than level 10, or if you have done this mission before Must complete all primary objectives before completing the thread. Players doing this quest cannot have their thread invaded Quest Location: The Wasteland Primary Objectives 1. Must RP making your way to F.O.B Scorpion from SBC Glocken 2. Must meet up with <Lt. Blackstone> in F.O.B Scorpion, and have him take you to the shooting range 3. Must destroy 2 targets at different ranges: short and medium range (If in a party, each must succeed on their own task list [e.g. each must destroy 2 <Training Targets>]) Secondary Objectives 1. Destroy 1 target at long range Rewards - Primary Objectives - 2 Skill Points - 500 Credits - 2 extra magazines of pistol ammunition of your choice (must be submitted to Evaluation for review) Rewards - Secondary Objectives - 500 Credits - 1 extra magazine of pistol ammunition of your choice (must be submitted to Evaluation for review) <Training Targets> Stats HP: 20 DMG: 0 ACC: 0 EVA: 0 Special: <Training Targets> Cannot be looted
  10. «Zaskar Market» (The market will be repeatedly edited as more weapons are added to the game, so keep on the lookout for new guns!) Along with player-ran shops, there is a large gun market near the center of SBC Glocken that sells guns, armor, ammo and various other utilities to help players gain an upper hand in the wastelands of Gun Gale Online. When posting in the market, write a passage of role-play accompanied by a spoiler containing what you wish to purchase, and a staff member will approve or deny your purchase. As long as you keep track of your money and the prices of what you’re buying there should be no problem with approval. All guns come with one mag pre-loaded upon approval. Unless specifically stated otherwise, all items for sale are of <<Standard>>> rarity. «Firing Mode» Single Fire: You must roll the BD each time for each shot, which is determined by your SPP value. You do not use your TD Full Auto: You must roll the BD once to determine if your attack does hit. If it does hit, you check the TD of the same roll to see how many shots hit, where your damage is calculated by (weapon damage * no. of times hit). Each consecutive attack also incurs a -1 BD penalty, to a maximum of 5. Your TD cannot be modified. «Notes» Primaries/Primary Weapons can only be used in the primary slot and cannot be used with the Dual Wield skill. Secondaries/Sidearms can be used in either the primary or secondary slot and can be used with the Dual Wield skill. Two Handed/Heavy Weapons refer to a weapon that requires two hands to be handled, and cannot be used with the Dual Wield skill. PP is an abbreviation for 'per pellet'. This term is unique to shotguns, as your TD determines the amount of pellets that hit as opposed to bullets. Integrated Suppressor refers to weapons that already have the Suppressor Muzzle Attachment equipped, regardless of weapon rarity, and follow the rules of a Suppressor. A weapon with an integrated suppressor cannot use a different muzzle attachment. Damage penalty is not calculated in base weapon stats «Weapon List» «Primaries» «Sidearms» «Heavy Weapons» «Armor» «Throwables» «Ammunition» «Selling Gear» Old equipment and items can be sold back to the store for half the original price.
  11. Any evals you have please post in one thread. Each player makes there own eval, and uses that for the entirety of this site. Name - (Item you need evalled) Crafting type - Crafting Rank - Type - (Self Explanatory) Rarity - ID - (Roll used, if one) Attachments - (If any) Description - (What it looks like/does) Cost - (If purchasing off the Zaskar Market)
  12. Zaskar

    Weapon List

    «Ammunition List» Name Magazine Size Usable for Credit Cost .30-06 Springfield 4 round magazine Remington 760 Gamemaster 3,750 .30 Carbine 15 round magazine M1 Carbine 3,450 .32 ACP 20 round magazine Scorpion vz. 61 200 .32 ACP 9 round magazine North Korean Type 70 600 .357 Magnum 6 round cylinder Smith and Wesson 686, Chiappa Rhino 40DS, Mateba Model 6 Unica 1,900 .38 Special 6 round cylinder Detective Special, MP412 REX 2,000 .38 Special 5 round cylinder Smith and Wesson Model 642 1,450 .40 S&W Magazine 13 round magazine Sig Sauer P226 350 .455 Webley 6 round cylinder Webley Mk. 1 1,550 .45 ACP 13 round cylinder Springfield Armory XD(M) 425 .45 ACP 20 round magazine Thompson 550 .45 ACP 25 round magazine KRISS Vector, UMP .45 550 .45 Long Colt 6 round cylinder Colt Single Action Army 1,375 HK 4.6x30mm 20 round magazine MP7 750 .50AE 7 round magazine Springfield Armory XD(M) 950 .500 Smith and Wesson 5 round cylinder Smith and Wesson 500 1,250 5.56x45mm NATO 200 round magazine FN Minimi 4,500 5.56x45mm NATO 30 round magazine M4A1, Steyr AUG, TAR-21, Howa Type 80 3,435 5.56x45mm NATO 25 round magazine Galil, FAMAS 3,315 FN 5.7x28mm 50 round magazine FN P90 650 FN 5.7x28mm 20 round magazine FN Five-seveN 1,100 5.8x42mm 30 round magazine Nornico QBZ-95 3,500 7.62x39mm 75 round magazine RPK 4,500 7.62x39mm 30 round magazine AK-47 2,000 7.62x51mm NATO 30 round magazine FN SCAR-H 3,750 7.62x51mm NATO 20 round magazine FN FAL, HK417 D, Kel-Tec RFB 2,925 7.62x51mm NATO 10 round magazine Arctic Warfare Police 5,000 7.62x54mmR 10 round magazine SVD 7,500 7.92x33mm Kruz 30 round magazine Strumgewher 44 4,000 7.92x57mm Mauser 50 round magazine MG 42 3,750 7.92x57mm Mauser 10 round magazine Gewehr 43 3,250 9mm 25 round magazine Uzi 375 9x18mm Makarov 8 round magazine Makarov PM 550 9x18mm Makarov 20 round magazine PP-981 Kedr 750 9x19mm Parabellum 15 round magazine Glock 19, Jericho 941 300 9x19mm Parabellum 16 round magazine CZ-75 450 9x19mm Parabellum 30 round magazine MP5, MP5K 550 9x19mm Parabellum 32 round magazine MP40 575 9x19mm Parabellum 33 round magazine Glock 18C 500 9x39mm 10 round magazine VSS Vintorez 8,750 9x39mm 20 round magazine AS VAL 5,000 12 gauge 1 shell All shotguns except for the Taurus Coach 665 .500 Smith and Wesson 200 round magazine Smith and Wesson 686, Chiappa Rhino 40DS, Mateba Model 6 Unica Credit Cost
  13. Zaskar

    Weapon List

    «Optical Gun List» NOT AVAILABLE
  14. Zaskar

    Weapon List

    «Light Machine Gun List» «FN Minimi» Magazine Capacity: 200 rounds Cartridge: 5.56x45mm NATO Weight: 6.85kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 11 Damage (Ballistic): 12 Firing Mode: Full Auto Shots Per Post: 12 Notes: Primary Close Range: +0 BD Mid Range: +2 BD Long Range: -5 BD Place of Origin: Belgium Rarity: 3 Cost: 9,500 Credits «MG 42» Belt Length: 50 rounds Cartridge: 7.92x57mm Mauser Weight: 11.57kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 15 Damage (Ballistic): 16 Firing Mode: Full Auto Shots Per Post: 12 Notes: Primary Close Range: -2 BD Mid Range: +0 BD Long Range: +2 BD Place of Origin: Nazi Germany Rarity: 4 Cost: 7,500 Credits «RPK» Magazine Capacity: 75 rounds Cartridge: 7.62x39mm Weight: 5.1kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 10 Damage (Ballistic): 18 Firing Mode: Full Auto Shots Per Post: 6 Notes: Primary Close Range: +0 BD Mid Range: +2 BD Long Range: -2 BD Place of Origin: Soviet Union Rarity: 2 Cost: 8,000 Credits «PKM» Magazine Capacity: 100 rounds Cartridge: 7.62x54mmR Weight: 9kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 13 Damage (Ballistic): 17 Firing Mode: Full Auto Shots Per Post: 6 Notes: Primary Close Range: -1 BD Mid Range: +1 BD Long Range: -2 BD Place of Origin: Soviet Union Rarity: 3 Cost: 8,500 Credits
  15. Zaskar

    Weapon List

    «Sniper Rifle List» «Arctic Warfare Police» Caliber: 7.62x51mm NATO Magazine Capacity: 10 rounds Weight: 6.5kg Date Added: 15th December 2017 (GGO-RPG Closed Beta) Stat Requirements: STR 10 | DEX 2 Damage (Ballistic): 74 Firing Mode: Bolt Action Single Shot Shots Per Post: 1 Notes: Primary Weapon Close Range: -10 BD Mid Range: +0 BD Long Range: +2 BD Place of Origin: United Kingdom Rarity: 3 Cost: 10,000 Credits «VSS Vintorez» Caliber: 9x39mm Magazine Capacity: 10 rounds Weight: 2.6kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 6 | DEX 3 Damage (Ballistic): 64 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon, Integrated Suppressor Close Range: -7 BD Mid Range: -2 BD Long Range: +2 BD Place of Origin: Soviet Union Rarity: 5 Cost: 17,500 Credits «SVD» Caliber: 7.62x54mmR Magazine Capacity: 10 rounds Weight: 4.3kg Date Added: 11th February 2018 (GGO-RPG Launch) Stat Requirements: STR 5 | DEX 4 Damage (Ballistic): 78 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon Close Range: -6 BD Mid Range: -2 BD Long Range: +2 BD Place of Origin: Soviet Union Rarity: 3 Cost: 15,000 Credits «FR F2» Caliber: 7.62x51mm NATO Magazine Capacity: 10 rounds Weight: 5.8kg Date Added: 23rd February 2018 (Fatal Bullet Weapon Pack) Stat Requirements: STR 7 | DEX 3 Damage (Ballistic): 69 Firing Mode: Single Fire Shots Per Post: 1 Notes: Primary Weapon Close Range: -8 BD Mid Range: -2 BD Long Range: +2 BD Place of Origin: France Rarity: 5 Cost: 11,500 Credits
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